Forge and Tier Transfer

Transfer of forges and shooting galleries - the game offers the ability to transfer forging and shooting galleries without loss.

Where to buy

In the Blacksmith tab of the Item Mall.

Image

Transfer of shooting ranges

  1. Only items with the following types are eligible: Hat, Glove, Boots.
  2. Both items must participate in shooting ranges.
  3. Both items must have the same level. Caps are an exception, level caps are not checked.
  4. If the maximum tier levels of two items do not match and if you try to transfer, conditionally, the 7th tier to an item that has the maximum 5th, then the target item will receive the 5th tier, since this is the maximum level for it.
  5. Cannot transfer tier from gloves to boots, etc.
  6. Moving a shooting range does not destroy the item from which you are taking properties.

Forge transfer

  1. Both items must be either the same type or adjacent. An adjacent type is when the type of an item is different, but the set of possible gems is the same. The following pairs are currently considered adjacent:
    1. One-handed and two-handed swords
    2. Armor and Tattoo
    3. Bow and Firegun
    4. Dagger and Staff
    5. Ring and Coral
  2. Only gems and slots are migrated.
  3. You cannot pick up forging from an item that does not contain gems, even if there are slots.
  4. You cannot transfer forging to an item that contains at least one gem.
  5. Sharpening cannot be transferred.
  6. Transferring a forge does not destroy the item from which you are taking properties.

How to use

Double-click on Gem Transfer PrismGem Transfer Prism or Tier Transfer PrismTier Transfer Prism and use it on an item that has forging or shooting ranges that you want to transfer. Then use this item on the desired target item.

Transmutation

Transmutation is a functionality that turns the item on which it was used into an equivalent one, preserving shooting ranges, enchantment, slots, gems.

Subject to transmutation:

  • Cloaks (including invisible ones).
  • 50 and 60 rings participating in the shooting range system.
  • 65 Uns weapons.
  • 65 Uns body.
  • 65 Uns gloves.
  • 65 Uns boots.
  • 60 Corals.

Features

  1. The transmutation used must be "equal". By equivalence we mean that the transmutation in the name contains the name of an object of the same context as the object on which it is applied. Cloak => cloak, 50 ring => 50 ring, 65 Uns body => 65 Uns body, etc.
  2. Transmutation cannot be applied to the item it transforms the target item into, as it has no meaning. That is, you cannot use the transmutation Transmutation: Shroud of StrengthTransmutation: Shroud of Strength to Indigra's Shroud of StrengthIndigra's Shroud of Strength and to Invisible Indigra's Shroud of StrengthInvisible Indigra's Shroud of Strength.
  3. If transmutation is applied to weapon or body armour, it will not work if at least one gem is inserted into them.
  4. Cloaks and invisible cloaks are equivalent. When using transmutation, it will turn the cloak into another normal or invisible one, depending on the original type of cloak.
  5. Corals are equivalent to 65 Uns weapons. It is worth considering that corals cannot have sharpening and when any weapon is transmuted into coral, enhancement will not appear on the coral, that is, it will disappear. It is also worth considering that if in the future corals have tier levels above 5, then the “extra” tier levels will disappear during transmutation. That is, when trying to transfer the properties of Tier 7 coral to any weapon, it will only receive the maximum possible for a weapon tier.
  6. Temporary or personalized items cannot be transmuted.