Seal Master

Phyllis and Ami can become Seal Masters.
Phyllis and Ami can become Seal Masters.

Seal Master (SM) is one of the six main classes in the game. Phyllis and Ami may become Seal Master. Seal Master ​​mainly deals magic damage skills at medium range. She can both strengthen, heal and revive allied characters, and remove negative effects from them, as well as seal and weaken enemies. Thanks to her seals, she is indispensable on bosses and is highly valued in guilds. Depending on the build and equipment, it can be support/tank or support/damage dealer. It is not recommended for new players to create Seal Master as their first character.

Pros and cons Seal Master

Pros:

+ Has some of the best skills for weakening enemies and bosses, making her indispensable on bosses and in PvP, even with poor equipment.

+ With good equipment, he can act as a tank and initiator.

+ One of the most unpopular classes, which is why equipment for Seal Master is usually quite cheap.

+ Has the potential of a magic damage dealer, but this build is unpopular due to its small survivability.

Cons:

- If the character's equipment is not the strongest, you have to sacrifice something: either damage or survivability.

- Unlocks the potential of a damage dealer and a tank at the same time only with investments comparable to investments in physical damage dealers.

- Due to the large number of skills, you will have to think about which skills to upgrade and which to put aside.

Skill Description

s0079 VigoreType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
1
XSummary: Increases the character's maximum HP and SP.
Mechanics: Increases maximum SP by: 200. Increases maximum HP by: 300.
Features: -
Chaos Mechanics: -
s0480 Magic amplificationType:
Active
Target Type:
Target, ally
Dispels:
No
Cooldown:
1 second
Requirements:
-
Mana:
80
Max Level:
10
s0079 Life Strength • Level 1Summary: Applies buffs, increasing damage, Attack Speed, movement speed and Defense character.
Mechanics: Increases damage from character attacks by: 10% + 1% * [skill level].
Increases Defense character by: 10 + 4 * [skill level].
Increases movement speed and Attack Speed character on: 5% + 1% * [skill level].
Buffs last 5 minutes.
Features: Cast range: 800.
Chaos Mechanics: -
s0097 HealType:
Active
Target Type:
Target, ally
Dispels:
-
Cooldown:
7 - 0,3 * [skill level]
Requirements:
-
Mana:
30 + 4 * [skill level]
Max Level:
10
XSummary: Restores the target's HP.
Mechanics: The amount of health restored depends on the Spirit caster and skill level.
Features: Cast range: 1000.
Chaos Mechanics: The amount of health healed is reduced.
s0098 RecoveryType:
Active
Target Type:
Target, ally
Dispels:
-
Cooldown:
3 seconds
Requirements:
-
Mana:
20
Max Level:
1
s0097 Healing • Level 1Summary: Removes negative effects from the target.
Mechanics: Most negative effects in the game can be removed using recovery. But not all. Effects such as stun cannot be removed. It is also impossible to remove some skills of characters and monsters.
Features: Cast range: 1000.
Chaos Mechanics: -
s0124 RevivalType:
Active
Target Type:
Dead character
Dispels:
-
Cooldown:
60 - 1,5 * [skill level]
Requirements:
Revival CloverRevival Clover
Mana:
50
Max Level:
10
s0098 Recovery • Level 1Summary: Revives a dead character.
Mechanics: Revival consumes one Revival CloverRevival Clover. The revived character must either accept or decline the revival. Regardless of the choice, Revival CloverRevival Clover is consumed and the skill goes on cooldown. If the required item is not in the inventory, the skill goes on cooldown without taking effect.
Features: Cast range: 800.
Chaos Mechanics: The skill stops working.
s0099 Spirit BoltType:
Active
Target Type:
Target, enemy
Dispels:
-
Cooldown:
5 seconds
Requirements:
Staff
Mana:
30 + 2 * [skill level]
Max Level:
10
XSummary: Deals magic damage to the target.
Mechanics: Damage depends on the skill level and Spirit of the caster.
Features: Cast range: 800.
Chaos Mechanics: The staff's attack begins to be taken into account when calculating damage for players. The Spirit multiplier changes when calculating damage. Cleric and Seal Master have different multipliers Spirit.
Calculation damage for players begins to take into account the physical resistance and the number of Spirit characters to whom damage is dealt.
s0008 Magic SourceType:
Active
Target Type:
Area
Dispels:
-
Cooldown:
3 seconds
Requirements:
Staff
Mana:
40
Max Level:
1
s0099 Spiritual bolt • Studied simultaneouslySummary: Deals magic damage to all normal monsters in the area of effect.
Mechanics: Damage depends on the level of the Spiritual bolt skill and Spirit of the caster.
Features: Cast Range: 500.
Area of Effect: 400.
The skill does not deal damage to players, chests and most bosses and mini-bosses.
The skill deals only 85% damage, if the character class is Cleric.
If the character class is Seal Master, then the actual level skill Spiritual bolt is ignored and always counts as the 10th level. And also damage from the skill takes into account both [con] and [spr] of the character in the proportions of 85% + 35%.
Chaos Mechanics: -
s0116 True SightType:
Active
Target Type:
Area
Dispels:
-
Cooldown:
5 seconds
Requirements:
-
Mana:
10 + 3 * [skill level]
Max Level:
10
s0099 Spiritual bolt • Level 2Summary: Creates an area on the terrain within which invisible characters can be seen.
Mechanics: The effect can be “interrupted” if your level skill is equal to or higher than the skill level of the character who left the previous effect. You cannot "override" the effect if your skill is not high enough. If skill levels are equal, the effect that was placed last in the area will be applied.
Features: Cast range: 600.
Area of effect: 600 + 20 * [skill level].
The zone lasts: 90 + 9 * [skill level] seconds.
After leaving the zone, the effect lasts: 1 second.
There are items with a similar effect. Soul Detector Lv1Soul Detector Lv1 works exactly the same, but has a shorter duration and area of effect and is easily “interrupted” by skills with a similar effect.
Chaos Mechanics: -
s0119 Cursed FlameType:
Active
Target Type:
Area
Dispels:
Partially
Cooldown:
30 seconds
Requirements:
-
Mana:
20
Max Level:
10
s0099 Spiritual bolt • Level 2Summary: Creates an area where debuff is continuously cast, reducing Defense enemy targets.
Mechanics: While in scope, debuff will never disappear until the scope itself expires. The negative effect can be removed using recovery, but it is useless while the character is in the area of effect. Defense is reduced by the formula: 10% + 2% * [skill level].
Features: Cast range: 900.
Area of effect: 300.
The zone lasts for: 5 + [skill level] * 1 seconds.
After leaving the zone, the effect lasts for: 20 + [skill level] * 2 seconds.
Chaos Mechanics: -
s0121 Abyss MireType:
Active
Target Type:
Area
Dispels:
Partially
Cooldown:
30 seconds
Requirements:
Staff
Mana:
50 + 5 * [skill level]
Max Level:
10
s0119 Cursed fire • Level 3Summary: Creates an area where a permanent debuff is applied, reducing the movement speed of enemy targets.
Mechanics: While in scope, debuff will never disappear until the scope itself expires. The debuff can be removed using recovery, but this is of no use while the character is in the area of effect. Movement speed is reduced according to the formula: 20% + 1,5% * [skill level].
Features: Cast range: 600.
Area of effect: 500.
The zone lasts: 20 + [skill level] * 2 seconds.
After leaving the zone, the effect lasts: 3 seconds.
Chaos Mechanics: -
s0104 Seal of ElderType:
Active
Target Type:
Target, enemy
Dispels:
Yes
Cooldown:
16 seconds
Requirements:
-
Mana:
30 + 2 * [skill level]
Max Level:
10
s0099 Spiritual bolt • Level 3Summary: Stuns the enemy, preventing him from using skills and increasing the damage received.
Mechanics: The stun time depends on the amount of [con] Seal Master, if [con] is 200 or more, then the stun time is 4 seconds, otherwise it is 3 seconds. The duration of the negative effect is calculated using the formula: 0,5 * [skill level] + Math.floor([con] / 100). The negative effect increases the target's damage by 20%. Damage increases after resistance calculations. That is, if you don’t have enough damage to break through the target’s resistance, then under the influence of the seal you won’t be able to do this either.
Features: Cast range: 800.
The skill disabling effect will not be applied if the target already has the Seal of the Elder effect or the Weaken effect from Sharpshooter.
Target will also not be able to use consumable items produced with Production.
Effect Stun will not be applied if the target is already stunned.
Chaos Mechanics: The stun effect prevents the target from restoring health and mana.
s0105 Shadow InsigniaType:
Active
Target Type:
Target, enemy
Dispels:
Yes
Cooldown:
20 seconds
Requirements:
-
Mana:
30 + 3 * [skill level]
Max Level:
10
s0104 Seal of the Elder • Level 5Summary: Deals a small damage and prevents the target from using attacks.
Mechanics: During action, inflicts: 20 * [skill level] damage. Disarm lasts: 0,5 * [skill level] + Math.floor([con] / 100) seconds.
Features: Cast range: 800.
The skill effect cannot be applied if the target already has a similar effect.
Chaos Mechanics: -
s0256 Magic EnhancementType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
3 seconds
Requirements:
Magical CloverMagical Clover
Mana:
0
Max Level:
1
XSummary: Gives Seal Master a buff that increases her magic damage.
Mechanics: Significantly increases damage from magic skills. Lasts 900 seconds. When used, it consumes Magical CloverMagical Clover. If the item is not in the inventory, the skill will go on cooldown without having any effect.
Features: -
Chaos Mechanics: -