Sharpshooter

Only Lance and Phyllis can become Sharpshooters.
Only Lance and Phyllis can become Sharpshooters.

Sharpshooter is one of the six main classes in the game. Only Lance and Phyllis can become Sharpshooters. A Sharpshooter primarily deals physical damage with ranged attacks and long-range skills. Depending on gear and build, an SS can be either a damage dealer or support for their guild. The class can wield both a firegun and a bow.

Sharpshooter Pros and Cons

Pros:

+ The highest damage in the game with a bow, and even higher with a firegun.

+ The fastest farming class in the game.

+ The longest attack range and highest Movement Speed of any class.

+ With a bow, a Sharpshooter can deal damage from very long range; with a firegun, the class gains strong control and can seal and weaken enemies. This makes it invaluable against bosses and in PvP even with weak gear.

+ Sharpshooter gear and gems are usually inexpensive. Even with mid-tier gear, an SS performs well in farming, leveling, and PvP.

Cons:

- Lowest HP and Defense growth among all classes.

- Due to low survivability and a lack of defensive skills, an SS must rely on Movement Speed and careful play.

Skill Description

s0075 Path of WindType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
XSummary: Increases the character's movement speed.
Mechanics: Increases movement speed according to the formula: 2% * [skill level].
Features: When calculating the bonus, ignores any effects and potions.
Chaos Mechanics: -
s0223 InspirationType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
s0075 Wind path • Level 5Summary: Increases Attack Speed character and maximum HP.
Mechanics: Adds 1,5 * [skill level] attack speed. Adds 40 * [skill level] HP.
Features: -
Chaos Mechanics: -
s0074 Shooting MasteryType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
XSummary: Increases damage and the character's hit chance.
Mechanics: Adds 4 * [skill level] damage. Adds 1 * [skill level] chance to hit.
Features: If Constitution is greater than Hit Rate, then it additionally adds a hit chance according to the formula: [native con] * 1,5. The original Constitution is the Constitution of the character itself, without taking into account effects, equipment, gems, etc.
Chaos Mechanics: Additionally adds a critical chance of damage, equal to: 1 * [skill level].
s0112 Meteor ShowerType:
Active
Target Type:
Area
Dispels:
-
Cooldown:
25 Seconds
Requirements:
Bow
Mana:
26 + 2 * [skill level]
Max Level:
10
s0074 Shooting Master • Level 5Summary: Deals physical damage in an area.
Mechanics: Damage is equal to: 20% * [skill level] from the character's attack.
Features: Cast range: 800.
Area of effect: 400.
Chaos Mechanics: -
s0090 Triple ShotType:
Active
Target Type:
Target, enemy
Dispels:
-
Cooldown:
5 Seconds
Requirements:
Bow
Mana:
20
Max Level:
10
s0074 Shooting Master • Level 2Summary: Deals physical damage to the target depending on the character's attack.
Mechanics: Damage is equal to: 35% * [skill level] from damage from the character's attack.
Features: Cast range: 1000.
Chaos Mechanics: -
s0093 Ice ArrowType:
Active
Target Type:
Target, enemy
Dispels:
Yes
Cooldown:
15 - 1 * [skill level]
Requirements:
Bow
Mana:
15
Max Level:
10
s0090 Triple Shot • Level 3Summary: Deals physical damage to the target depending on the character's attack and slows it down.
Mechanics: Damage is equal to 120% from the character's attack. Slows down by: 20% + 3% * [skill level].
Features: Cast range: 1000.
Chaos Mechanics: -
s0094 Crippling ShotType:
Active
Target Type:
Target, enemy
Dispels:
Yes
Cooldown:
8 - 0,2 * [skill level]
Requirements:
Firegun
Mana:
10 + 0,5 * [skill level]
Max Level:
10
s0074 Shooting Master • Level 5Summary: Deals physical damage, slows down the target and reduces it Dodge.
Mechanics: Deals 100% + 5% * [skill level] damage. Slows down the target by: 50% + 2,5% * [skill level]. Reduces Dodge targets by 20%. Lasts 5 + 1 * [skill level] seconds.
Features: Range: 1000.
Chaos Mechanics: -
s0042 WeakenType:
Active
Target Type:
Target, enemy
Dispels:
Yes
Cooldown:
15 seconds
Requirements:
Firegun
Mana:
25 + 1 * [skill level]
Max Level:
10
s0094 Crippling Shot • Level 5Summary: Deals a small magic damage, weakens the target's attack and prevents it from using skills.
Mechanics: Reduces the enemy's physical attack by 20%. Lasts 1 + 0,5 * [skill level] seconds.
Features: Cast range: 1000.
The effect will not be applied if the target has the effect of Seal of the Elder from Seal Master.
Target will also not be able to use any consumable combat items produced using Production.
Chaos Mechanics: -
s0096 HeadshotType:
Active
Target Type:
Target, enemy
Dispels:
-
Cooldown:
20 seconds
Requirements:
Firegun
Mana:
30 + 2 * [skill level]
Max Level:
10
s0042 Weakening • Level 3Summary: Deals pure damage, which cannot be reduced.
Mechanics: Damage depends on the target's current HP and skill level, but cannot exceed 3000.
Formula damage: min(320 + 30 * [skill level] + [current target hp] * (0,05 + 0,005 * [skill level]), 3000).
Features: Cast range: 1000.
Damage ignores Magic Shield Cleric.
Chaos Mechanics: -
s0078 Firearm MasteryType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
Firegun
Mana:
-
Max Level:
10
s0074 Shooting Master • Level 10Summary: Increases damage from attacking with a firegun in hand.
Mechanics: Adds the minimum damage: 6 * [skill level]. Adds maximum damage: 10 * [skill level].
Features: -
Chaos Mechanics: -
s0113 Magma BulletType:
Active
Target Type:
Target, enemy
Dispels:
No
Cooldown:
42 - 3 * [skill level]
Requirements:
Firegun
Mana:
20 + 2 * [skill level]
Max Level:
1
s0078 Gunsmith • Level 5Summary: Inflicts magic damage on the target and sets them on fire, dealing magic damage over time.
Mechanics: The initial damage is equal to 100% from the character's attack. Ignite inflicts damage equal to: 2% of the target's maximum health every second for 10 seconds.
Features: Cast range: 1000.
Damage Ignite does not affect monsters.
If Burning is applied to the target, then Restoration cannot be applied to it.
Chaos Mechanics: -