Voyager

Lance, Phyllis, and Ami can become Voyagers. One of the best classes for new players.
Lance, Phyllis, and Ami can become Voyagers. One of the best classes for new players.

Voyager is one of the six main classes in the game. Lance, Phyllis, and Ami can become Voyagers. A Voyager primarily deals magic damage with mid-range skills and can act as both a magic damage dealer and a tank.

Voyager Pros and Cons

Pros:

+ Good at leveling, PvP, and boss fights from the start, even without strong gear.

+ Has strong AoE damage when built around Spirit.

Cons:

- Farming speed depends heavily on monster density at the spawn and on monster HP.

- As the server progresses, the class loses relevance faster than others.

Skill Description

s0210 DiligenceType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
XSummary: Accelerates the recovery of the character's SP.
Mechanics: Speeds up recovery using the formula: 2 + 1 * [skill level].
Features: -
Chaos Mechanics: -
s0214 LightningType:
Active
Target Type:
Target, enemy
Dispels:
Yes
Cooldown:
8,4 - 0,4 * [skill level]
Requirements:
-
Mana:
25 + 2 * [skill level]
Max Level:
10
s0210 Diligence • Level 5Summary: Deals magic damage to the target and slows it down.
Mechanics: Deals magic damage depending on the skill level, the number of Spirit characters and the level of Voyager. Slows the target's movement speed and Attack Speed for 3 seconds.
Features: Cast range: 800.
When attacking monsters and bosses, both [spr] and [con] character are used to calculate damage. If [con] is greater than [spr], then 50% from [con] and 65% from [spr] are used; otherwise 15% from [con] and 100% from [spr].
Chaos Mechanics: The calculation of damage is changing.
s0213 TornadoType:
Active
Target Type:
Target, enemy
Dispels:
No
Cooldown:
12 seconds
Requirements:
-
Mana:
0
Max Level:
10
s0214 Lightning • Level 7Summary: Lifts the target into the air, making him invulnerable and helpless.
Mechanics: Target is in the air for 3 + 0,5 * [skill level] seconds.
Features: Cast Range: 800.
Tornado does not affect bosses, chests and some special monsters.
Target cannot be lifted into a tornado if she was already in a tornado less than 6 seconds ago.
Chaos Mechanics: -
s0211 Air PowerType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
s0210 Diligence • Level 2Summary: Speeds up HP recovery.
Mechanics: Speeds up recovery using the formula: 10 + 2 * [skill level].
Features: -
Chaos Mechanics: -
s0212 Conch ArmorType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
s0211 Air Power • Level 3Summary: Increases character's defense.
Mechanics: Increases the character's defense according to the formula: 3 * [skill level].
Features: -
Chaos Mechanics: -
s0218 Coral FlowType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
s0210 Diligence • Level 2Summary: Increases damage coral beam and damage lightning.
Mechanics: Increases damage from coral ray and from lightning by: 5% * [skill level].
Features: -
Chaos Mechanics: Increases damage from coral beam and from lightning on players by: 7,5% * [skill level], instead of 5% * [skill level]. Damage for monsters does not change.
s0216 Conch rayType:
Active
Target Type:
Area, beam
Dispels:
No
Cooldown:
7 - 0,5 * [skill level]
Requirements:
-
Mana:
20 + 3 * [skill level]
Max Level:
10
s0213 Tornado • Level 5Summary: Places magic damage on a line in front of the character.
Mechanics: Deals magic damage.
Features: Cast Range: 600.
Beam Length: 500 + 30 * [skill level].
Beam Width: 100 + 10 * [skill level].
When attacking monsters and bosses, both [spr] and [con] character are used to calculate damage. If [con] is greater than [spr], then 50% from [con] and 65% from [spr] are used; otherwise 15% from [con] and 100% from [spr].
Chaos Mechanics: Calculation changes damage.
Has a 50% chance to stun the target if it is not stunned.
The stun effect does not allow the target to restore health and mana.
The duration of the stun is calculated according to formula: max(1, math.floor([skill level] / 4)).