Drop formula
When the player kills monsters (farming), monsters will drop items. Item drop rates are calculated using the drop formula. To increase the chance of items dropping, the player can use various drop boosters'. All boosters do not directly increase the drop chance, but do increase the drop chance multiplier.The chance of monsters dropping items is calculated using the formula:
Final drop chance = Base * (Rates + Booster + Fairy * 0.02 + Pet + VIP), where:
- Base is the base drop rate of a specific item, as shown in database.
- Rates - current Rates on the server
- Boost - item drop amplifier
- Fairy - level fairies of the 2nd generation with the "Fairy Body" skill (possession) enabled
- Tame pet - presence of a rare' tame pet. If the character has a rare tame pet equipped, value: 0.05, otherwise: 0
- Vip - presence of premium status. If it is not activated, then the value is 0. If premium is activated, then the value depends on the level of premium status.
Examples
- If the base drop rate of an item is 1%, and the character NOT uses drop boosters, fairy ownership, Rare Hand Pet, premium status, then: Final drop chance = 1% * (2 + 0 + 0*0.02 + 0 + 0) = 2%.
- If the base drop rate of an item is 1% and the character only uses
Hi-Amplifier of Luck and the character is NOT using Fairy Mastery, Rare Pet, Premium Status, then: Final Drop Chance = 1% * (2 + 3 + 0*0.02 + 0 + 0) = 5%. - If the base drop rate of an item is 1%, and the character uses
Hi-Amplifier of Luck, level 41 fairy possession, Rare Hand Pet, level 2 premium status, then: Final drop chance = 1% * (2 + 3 + 41*0.02 + 0.05 + 0.15) = 6.02%.
Drop Boosters
| Item | Effect | Duration | Requirements |
|---|---|---|---|
| Adds +2 (200%) to drop chance multiplier | 15 min | Any level | |
| Adds +2 (200%) to drop chance multiplier | 30 min | Any level | |
| Adds +2.5 (250%) to drop chance multiplier | 15 min | Any level | |
| Adds +3 (300%) to drop chance multiplier | 15 min | 45+ level | |
| Adds +3 (300%) to drop chance multiplier | 30 min | 60+ level | |
| Adds +3.5 (350%) to drop chance multiplier | 15 min | 45+ level | |
| Adds +3.5 (350%) to drop chance multiplier | 30 min | 60+ level | |
| Adds +3.5 (350%) to drop chance multiplier | 30 min | 60+ level |
How to check the current drop rate in the game
The player can check in real time the current drop rate of a particular monster, taking into account all the multipliers that are currently affecting the character. To do this, you need to right-click on the monster or start attacking the monster, and then click on the backpack icon above the quick access panel.

Or look at the information in the in-game database. The database shows the base drop chance of an item. The database also shows quest items and items dropped using the last hit system.
Quest Items
The drop rate of items for quests is calculated using the same formula, however, these items can only drop if the monster is killed (dealing the final damage) by a character who currently has an active quest to obtain this item.
Chance of resource drop
During Forest cutting none of the above amplifiers and multipliers affect the resource drop rate.
Drop drop tactics during bossing
When killing bosses with a large amount of HP, a drop multiplier is applied to dropped items, which currently affects the character to whom the drop is temporarily “attached”.
Mechanics the work of “binding a drop” to a character has many nuances and implicit situations that cannot be described with 100% accuracy.
In most cases, when killing a mob or boss, the following statement is true: the drop is “fixed” to the character who dealt the first damage and maintains it at a sufficient level relative to other sources damage while killing the boss. If at the time of killing the boss there was PvP, or frequent deaths of characters who caused damage to the boss, and it is not possible to determine who the “drop was assigned to,” then guilds use the “drop drop” tactic. The entire guild cuts down the boss, leaving 1% HP or less, and then waits a few minutes without inflicting any damage on the boss, so that the boss has time to “forget” all the damage dealt. After some time, the strongest character in the guild turns on the poss, uses the drop amplifier, and then finishes off the boss, inflicting a “new” first damage on the boss, along with which a new drop multiplier is applied to the boss, which will last until the boss dies.