Cleric

Phyllis and Ami can become Healers. One of the best classes for new players.
Phyllis and Ami can become Healers. One of the best classes for new players.

Cleric is one of the six main classes in the game. Phyllis and Ami can become Healers. Cleric mainly deals magic damage skills at medium range. She can both strengthen and heal and revive allied characters and remove negative effects from them, as well as inflict damage, while having good survivability. Can be support or support/damage dealer.

Pros and cons Cleric

Pros:

+ From the very beginning, he is good at leveling and farming (due to AoE damage to monsters), at PvP and at killing bosses, even without strong equipment.

+ By increasing only one characteristic (Spirit), Cleric also increases damage, survival (with the Magic Shield skill on, damage deals damage not to HP, but to SP) and Strength healing.

+ This is the best buffer, especially for classes with physical damage.

+ Thanks to the "Magic Shield" skill, Cleric takes first place in terms of effective HP reserve, inferior to Champion only in terms of the amount of def and Physical Resistance, which allows Champion be weakly penetrable or impenetrable.

Cons:

- When sealed by an enemy Sharpshooter or Seal Master, the Cleric becomes ineffective for a time.

- The efficiency of farming depends on the density of monsters in the spawn.

Skill Description

s0079 VigoreType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
1
XSummary: Increases the character's maximum HP and SP.
Mechanics: Increases maximum SP by: 200. Increases maximum HP by: 300.
Features: -
Chaos Mechanics: -
s0480 Magic amplificationType:
Active
Target Type:
Target, ally
Dispels:
No
Cooldown:
1 second
Requirements:
-
Mana:
80
Max Level:
10
s0079 Life Strength • Level 1Summary: Applies buffs, increasing damage, Attack Speed, movement speed and Defense character.
Mechanics: Increases damage from character attacks by: 10% + 1% * [skill level].
Increases Defense character by: 10 + 4 * [skill level].
Increases movement speed and Attack Speed character on: 5% + 1% * [skill level].
Buffs last 5 minutes.
Features: Cast range: 800.
Chaos Mechanics: -
s0097 HealType:
Active
Target Type:
Target, ally
Dispels:
-
Cooldown:
7 - 0,3 * [skill level]
Requirements:
-
Mana:
30 + 4 * [skill level]
Max Level:
10
XSummary: Restores the target's HP.
Mechanics: The amount of health restored depends on the Spirit caster and skill level.
Features: Cast range: 1000.
Chaos Mechanics: The amount of health healed is reduced.
s0098 RecoveryType:
Active
Target Type:
Target, ally
Dispels:
-
Cooldown:
3 seconds
Requirements:
-
Mana:
20
Max Level:
1
s0097 Healing • Level 1Summary: Removes negative effects from the target.
Mechanics: Most negative effects in the game can be removed using recovery. But not all. Effects such as stun cannot be removed. It is also impossible to remove some skills of characters and monsters.
Features: Cast range: 1000.
Chaos Mechanics: -
s0124 RevivalType:
Active
Target Type:
Dead character
Dispels:
-
Cooldown:
60 - 1,5 * [skill level]
Requirements:
Revival CloverRevival Clover
Mana:
50
Max Level:
10
s0098 Recovery • Level 1Summary: Revives a dead character.
Mechanics: Revival consumes one Revival CloverRevival Clover. The revived character must either accept or decline the revival. Regardless of the choice, Revival CloverRevival Clover is consumed and the skill goes on cooldown. If the required item is not in the inventory, the skill goes on cooldown without taking effect.
Features: Cast range: 800.
Chaos Mechanics: The skill stops working.
s0099 Spirit BoltType:
Active
Target Type:
Target, enemy
Dispels:
-
Cooldown:
5 seconds
Requirements:
Staff
Mana:
30 + 2 * [skill level]
Max Level:
10
XSummary: Deals magic damage to the target.
Mechanics: Damage depends on the skill level and Spirit of the caster.
Features: Cast range: 800.
Chaos Mechanics: The staff's attack begins to be taken into account when calculating damage for players. The Spirit multiplier changes when calculating damage. Cleric and Seal Master have different multipliers Spirit.
Calculation damage for players begins to take into account the physical resistance and the number of Spirit characters to whom damage is dealt.
s0008 Magic SourceType:
Active
Target Type:
Area
Dispels:
-
Cooldown:
3 seconds
Requirements:
Staff
Mana:
40
Max Level:
1
s0099 Spiritual bolt • Studied simultaneouslySummary: Deals magic damage to all normal monsters in the area of ​​effect.
Mechanics: Damage depends on the level of the Spiritual bolt skill and Spirit of the caster.
Features: Cast Range: 500.
Area of Effect: 400.
The skill does not deal damage to players, chests and most bosses and mini-bosses.
The skill deals only 85% damage, if the character class is Cleric.
If the character class is Seal Master, then the actual level skill Spiritual bolt is ignored and always counts as the 10th level. And also damage from the skill takes into account both [con] and [spr] of the character in the proportions of 85% + 35%.
Chaos Mechanics: -
s0116 True SightType:
Active
Target Type:
Area
Dispels:
-
Cooldown:
5 seconds
Requirements:
-
Mana:
10 + 3 * [skill level]
Max Level:
10
s0099 Spiritual bolt • Level 2Summary: Creates an area on the terrain within which invisible characters can be seen.
Mechanics: The effect can be “interrupted” if your level skill is equal to or higher than the skill level of the character who left the previous effect. You cannot "override" the effect if your skill is not high enough. If skill levels are equal, the effect that was placed last in the area will be applied.
Features: Cast range: 600.
Area of effect: 600 + 20 * [skill level].
The zone lasts: 90 + 9 * [skill level] seconds.
After leaving the zone, the effect lasts: 1 second.
There are items with a similar effect. Soul Detector Lv1Soul Detector Lv1 works exactly the same, but has a shorter duration and area of effect and is easily “interrupted” by skills with a similar effect.
Chaos Mechanics: -
s0102 Tornado FunnelType:
Active
Target Type:
Target, ally
Dispels:
No
Cooldown:
5 seconds
Requirements:
-
Mana:
20
Max Level:
10
s0480 Magical enhancement • Level 10Summary: Applies buff, which increases the character's critical hit chance.
Mechanics: Increases the chance of a critical hit according to the formula: 5 + 1 * [skill level]. Lasts 30 + 3 * [skill level] seconds.
Features: Cast range: 800.
Chaos Mechanics: -
s0103 Angel ShieldType:
Active
Target Type:
Target, ally
Dispels:
No
Cooldown:
5 seconds
Requirements:
-
Mana:
20
Max Level:
10
s0102 Tornado Funnel • Level 1Summary: Casts buff, increasing the character's Defense.
Mechanics: Increases Defense using the formula: 3% * [skill level]. Lasts 30 + 3 * [skill level] seconds.
Features: Cast range: 800.
The positive effect ignores other effects and potions when calculating the bonus.
Chaos Mechanics: -
s0080 Divine GraceType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
1
s0079 Life Strength • Level 1Summary: Increases the character's maximum SP and its recovery speed.
Mechanics: Increases maximum SP by: 100. Increases SP recovery by: 30.
Features: -
Chaos Mechanics: -
s0106 Magic shieldType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
1 second
Requirements:
-
Mana:
0
Max Level:
10
s0080 Grace of God • Level 1Summary: Places buff on the caster, protecting the character. All damage received first deals damage SP and then HP.
Mechanics: The amount of SP absorbed per unit of damage received is calculated using the formula: 0,5 + 0,25 * [skill level]. The effect can be turned off by reapplying the skill. When SP runs out, the shield begins to pass damage HP.
Features: -
Chaos Mechanics: The amount of SP absorbed per unit of damage received is calculated using the formula: 0,5 + 0,12 * [skill level].
s0255 Crystal BlessingType:
Active
Target Type:
Target, group member
Dispels:
No
Cooldown:
6 seconds
Requirements:
Icy CrystalIcy Crystal
Mana:
0
Max Level:
1
XSummary: Freezes itself or a party member, making them immune to attacks and skills.
Mechanics: A frozen target cannot perform any actions. Freezing duration is 7 seconds. Consumes Icy CrystalIcy Crystal when used. If the ice crystal is not in your inventory, the skill will go on cooldown without any effect.
Features: -
Chaos Mechanics: Duration is extended to 10 seconds.