Seal Master

Phyllis and Ami can become Seal Masters.
Phyllis and Ami can become Seal Masters.

Seal Master (SM) - one of the six main classes in the game. Phyllis and Ami can become Seal Masters. A Seal Master primarily deals magic damage with mid-range skills. She can buff, heal and revive allied characters, remove negative effects from them, as well as seal and weaken enemies. Thanks to her seals, she is indispensable in boss fights and is highly valued in guilds. Depending on build and equipment, she can be support/tank or support/DPS.

Pros and Cons of the Seal Master

Pros:

+ Has some of the best debuffs against enemies and bosses, making her indispensable on bosses and in PvP even with poor gear.

+ With good gear, can act as a tank and initiator.

+ One of the least popular classes, so Seal Master gear is usually quite cheap.

+ Has potential as a magic damage dealer, but this build is unpopular due to lower survivability.

Cons:

- With not-so-strong gear, the character has to sacrifice something: either damage or survivability.

- Fully unlocks DPS and tank potential at the same time only with investments comparable to those for physical damage dealers.

- Due to the large number of skills, you’ll need to decide which ones to level now and which ones to delay.

Leveling

Recommended leveling spots can be found on the Character Leveling page. It’s recommended that Seal Masters level up in a party with other characters.

Which Attributes to Level

The main attributes of the Seal Master are Constitution and Spirit. Depending on the desired role, the player can choose different builds:

  • Pure CON (support/buffer/disabler): Max Constitution first, then Spirit. Such Seal Masters will have high survivability but low damage.
  • Pure SPR (DPS/disabler): Max Spirit first, then Constitution. Such Seal Masters will have high damage but low survivability. This build requires very careful play and significant investment in the character.
  • Hybrid (player’s choice): Increase Constitution and Spirit evenly, 1:1. With good gear, such a Seal Master can be versatile, having both survivability and damage. The most “average” build.

If you need to reset stat points, you can purchase stat reset potions in the IM for IMPs.

Seal Master Equipment

Main Equipment

Up to level 45 the Seal Master can use gear from the Beginner’s Chest. After that, level the Unseals you receive along the storyline. In equipment, look for bonuses to Constitution and Spirit; in armor — Defense. More details on the Equipment page. Hats for Ami drop from Equipment Summon Scrolls.

Additional Equipment

  • The most suitable fairy pet for the Seal Master is a 1st- or 2nd-generation pet with Constitution or Spirit.
  • The most suitable stats for a hand pet are +3% HP or +3% Spirit.
  • Any mount.
  • Rings. Among normal rings, the best for a Seal Master are those that give a Defense bonus. Among unique rings, the best are Rings with a Constitution/Spirit gem.
  • Necklaces. Among normal necklaces, the best for a Seal Master is one that grants Physical Resistance. Among unique necklaces, the best is a necklace with a Constitution/Spirit gem.

Gems

Recommendations for forging gems:

Staff: Cracked gem of soulCracked gem of soul and Gem of soulGem of soul.

Hat: Red jadeRed jade and Yellow jadeYellow jade.

Gloves: -

Armor: Glowing GemGlowing Gem and Shining GemShining Gem (budget option), Cracked gem of colossusCracked gem of colossus, Gem of colossusGem of colossus (best option).

Boots: Spirit gemSpirit gem.

Rings: Spirit gemSpirit gem, Glowing GemGlowing Gem and Shining GemShining Gem, at the player’s choice.

Necklace: Broken gem of soulBroken gem of soul, Broken gem of colossusBroken gem of colossus, Spirit gemSpirit gem, at the player’s choice.

Skill Description

s0079 VigorType:
Passive
Target Type:
-
Dispellable:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
XSummary: Increases the character's maximum HP and SP.
Mechanics: Increases maximum SP by: 20 * [skill level]. Increases maximum HP by: 30 * [skill level].
Notes: -
Chaos Mechanics: -
s0480 Magic AmplificationType:
Active
Target Type:
Target, ally
Dispellable:
No
Cooldown:
5 seconds
Requirements:
-
Mana:
80
Max Level:
10
s0079 Vital Force • Level 1Summary: Applies buffs that increase damage, attack speed, movement speed, and defense.
Mechanics: Increases attack damage by: 10% + 1% * [skill level].
Increases defense by: 10 + 4 * [skill level].
Increases movement speed and attack speed by: 5% + 1% * [skill level].
Buff duration: 5 minutes.
Notes: Range: 800.
Chaos Mechanics: -
s0097 HealType:
Active
Target Type:
Target, ally
Dispellable:
-
Cooldown:
7 - 0.3 * [skill level]
Requirements:
-
Mana:
30 + 4 * [skill level]
Max Level:
10
XSummary: Restores HP to the target.
Mechanics: The amount of HP restored depends on the caster’s spirit and the skill level.
Notes: Range: 1000.
Chaos Mechanics: Reduces the amount of HP restored.
s0098 RecoveryType:
Active
Target Type:
Target, ally
Dispellable:
-
Cooldown:
3 seconds
Requirements:
-
Mana:
20
Max Level:
1
s0097 Heal • Level 1Summary: Removes negative effects from the target.
Mechanics: Most negative effects in the game can be removed with Recovery, but not all. Some effects, such as stun, cannot be removed. Certain character and monster skills also cannot be dispelled.
Notes: Range: 1000.
Chaos Mechanics: -
s0124 RevivalType:
Active
Target Type:
Dead character
Dispellable:
-
Cooldown:
60 - 1.5 * [skill level]
Requirements:
Revival CloverRevival Clover
Mana:
50
Max Level:
10
s0098 Recovery • Level 1Summary: Revives a dead character.
Mechanics: Consumes one Revival CloverRevival Clover when used. The revived character must accept or decline the resurrection. Regardless of the choice, the item is consumed and the skill goes on cooldown. If the required item is missing, the skill still goes on cooldown but has no effect.
Notes: Range: 800.
Chaos Mechanics: The skill stops functioning.
s0099 Spirit boltType:
Active
Target Type:
Target, enemy
Dispellable:
-
Cooldown:
5 seconds
Requirements:
Staff
Mana:
30 + 2 * [skill level]
Max Level:
10
XSummary: Deals magic damage to the target.
Mechanics: Damage depends on the caster’s spirit and the skill level.
Notes: Range: 800.
Deals x1.5 damage to monsters on the Dragon Island.
Chaos Mechanics: Staff attack becomes part of the damage formula when attacking players. Spirit multiplier changes. Cleric and Seal Master have different spirit multipliers.
Damage against players also accounts for their physical resistance and spirit.
s0008 Magic SourceType:
Active
Target Type:
Area
Dispellable:
-
Cooldown:
3 seconds
Requirements:
Staff
Mana:
40
Max Level:
1
s0099 Spirit bolt • Learned simultaneouslySummary: Deals magic damage to all normal monsters within the area.
Mechanics: Damage depends on Spirit Strike level and the caster’s spirit.
Notes: Range: 500.
Area radius: 400.
Deals x1.5 damage to monsters on the Dragon Island.
Does not damage players, chests, or most bosses and minibosses.
Deals only 85% damage if the character class is Cleric.
If the character class is Seal Master, the effective level of Spirit Strike is always considered to be level 10. Damage also scales using [constitution] and [spirit] with weights 85% + 35%.
Chaos Mechanics: -
s0116 True SightType:
Active
Target Type:
Area
Dispellable:
-
Cooldown:
5 seconds
Requirements:
-
Mana:
10 + 3 * [skill level]
Max Level:
10
s0099 Spirit bolt • Level 2Summary: Creates an area in which invisible characters become visible.
Mechanics: Duration of the area is: 90 + 9 * [skill level] seconds.
You can overwrite an existing area if your skill level is equal or higher than the previous caster’s. If it is lower, you cannot overwrite it. If skill levels are equal, the newest effect takes priority.
Notes: Range: 600.
Area radius: 600 + 20 * [skill level].
Certain items, such as Soul Detector Lv1Soul Detector Lv1, provide a similar but weaker effect.
Chaos Mechanics: -
s0119 Cursed FlameType:
Active
Target Type:
Area
Dispellable:
Partially
Cooldown:
30 seconds
Requirements:
-
Mana:
20
Max Level:
10
s0099 Spirit bolt • Level 2Summary: Creates an area that constantly applies a debuff reducing the defense of enemy targets.
Mechanics: While inside the area, the debuff never expires until the area itself disappears. After leaving the area, the debuff lasts: 20 + 2 * [skill level] seconds. The debuff can be removed by Recovery, but removing it is pointless while inside the area. Defense is reduced by: 10% + 2% * [skill level].
Notes: Range: 900.
Area radius: 300.
Chaos Mechanics: -
s0121 Abysse mireType:
Active
Target Type:
Area
Dispellable:
Partially
Cooldown:
30 seconds
Requirements:
Staff
Mana:
50 + 5 * [skill level]
Max Level:
10
s0119 Cursed Flame • Level 3Summary: Creates an area that constantly applies a debuff reducing enemy movement speed.
Mechanics: While inside the area, the debuff never expires until the area disappears. The debuff can be removed by Recovery, but doing so is pointless inside the area. Movement speed is reduced by: 20% + 1.5% * [skill level].
Notes: Range: 600.
Area radius: 500.
Chaos Mechanics: -
s0104 Seal of the ElderType:
Active
Target Type:
Target, enemy
Dispellable:
Yes
Cooldown:
16 seconds
Requirements:
-
Mana:
30 + 2 * [skill level]
Max Level:
10
s0099 Spirit bolt • Level 3Summary: Stuns the target, prevents skill usage, and increases the damage the target receives.
Mechanics: Stun duration depends on the Seal Master’s [constitution]. If constitution is 200 or higher, stun duration is 4 seconds; otherwise, 3 seconds.
Debuff duration formula: 3 + 0.5 * [skill level] + Math.floor([constitution] / 100).
The debuff increases incoming damage by 20%. This bonus is applied after resistance calculations — meaning if your damage cannot overcome resistances normally, it still will not under this debuff.
Notes: Range: 800.
The skill-locking effect will not apply if the target already has Seal of the Elder or the Weakening debuff from a Sharpshooter.
The target also cannot use consumables created through Manufacturing.
The stun effect will not apply if the target is already stunned.
Chaos Mechanics: The stun effect prevents the target from regenerating HP and MP.
s0105 Shadow SlashType:
Active
Target Type:
Target, enemy
Dispellable:
Yes
Cooldown:
20 seconds
Requirements:
-
Mana:
30 + 3 * [skill level]
Max Level:
10
s0104 Seal of the Elder • Level 5Summary: Deals small damage and prevents the target from using attacks.
Mechanics: During the effect, deals: 20 * [skill level] damage. Disarm duration: 3 + 0.5 * [skill level] + Math.floor([constitution] / 100) seconds.
Notes: Range: 800.
The effect cannot be applied if the target already has a similar debuff.
Chaos Mechanics: -
s0256 Magic EnhancementType:
Active
Target Type:
No target
Dispellable:
No
Cooldown:
3 seconds
Requirements:
Magical CloverMagical Clover
Mana:
0
Max Level:
1
XSummary: Grants the Seal Master a buff that increases her magic damage.
Mechanics: Significantly increases damage from magical skills. Duration: 900 seconds. Consumes Magical CloverMagical Clover when used. If the item is missing, the skill goes on cooldown with no effect.
Notes: -
Chaos Mechanics: -