Characteristics - character properties that define him Strength in relation to monsters and other characters.
Basic characteristics
There are 5 basic characteristics:
- Strength - increases physical damage for all classes except Sharpshooter. Strength is important for Crusaders and Champions.
- Constitution - increases Defense, maximum health and health recovery.
- Hit Rate - increases Damage Rate for all classes, as well as physical damage for Sharpshooters. Damage Rate and Dodge are ignored by staves.
- Agility - increases Attack Speed and Dodge.
- Spirit - increases magic damage, maximum MP reserve, MP recovery, and also reduces incoming damage from some magic skills.
Without taking into account equipment, characteristics can be increased:
- Str - up to 100
- Con - up to 100
- Acc - up to 100
- Agi - up to 100
- Spr - up to 100
Characteristics are increased in the character tab, which opens by pressing key combination Alt+A.

Additional Features
Attack
Determines physical damage dealt by normal attacks, as well as damage dealt by skills with physical damage. Damage decreases depending on Defense and the enemy's physical resistance. The final damage is also affected by the cutting factor. The cutting coefficient is calculated from the difference between the levels of the attacker and the attacked. There is no cutting at the same levels. If the attacker is superior to the enemy in level, then the attacker deals 2.5% more damage to the enemy for each level difference (maximum +20% for 8 levels of difference). If the attacker is inferior to the enemy in level, then the attacker deals 2.5% less damage to the enemy for each level difference (maximum -20% for 8 levels of difference).
- Calculation formula: Damage enemy = (( [Your attack] * (100 - [Physical Resistance enemy]) / (100) ) - [Defense enemy] ) x [Cutting coefficient]
- Example. The character has a max. attack 4000. The enemy has 20 physical resistance and 1000 Defense. The character and the enemy are of the same level, i.e. there is no cutting coefficient. Damage to the enemy = (4000 * (100 - 20) / 100) - 1000 = 2200.
Attack Speed (ASPD)
Determines how often the character can perform normal attacks. For example, Attack Speed 100 means that the character will attack 1 time in 1 second, Attack Speed 300 = 3 attacks in 1 second, etc. Initially, all characters have Attack Speed 70.
Critical hit chance (crit)
Determines the probability (in percentage) with which the character will be able to inflict double damage during normal attacks. By default, all characters have a 15% chance. Ways to increase crit chance:
- Standard rings, which give an increase in crit (for example, the
Water of Miracle ring, which gives +11 to the crit chance). - Skill Cleric Tornado Funnel, giving from 6 to 15 chances for a while.
Orange Jade,
In addition, crit can increase with the difference in levels between the character and the enemy. If a character surpasses the enemy in level, then he receives an additional increase of +3% crit for each level (maximum +15% crit for 5 levels of difference). For example, if a level 60 character without rings and a buff attacks another level 60 character, then his crit will be 15%, but if a level 60 character attacks a level 55 character, then due to the superiority of 5 levels, his crit will be 30%.
DPS (Damage per second)
A conditional characteristic that is not directly displayed in the characteristics tab.
- Calculation formula: DPS = (([Min. attack + Max. attack]) / 2) x ([Attack Speed] / 100) x (1 + [crit speed] / 100)
- Example. The character has 950 min. attacks and 1050 max. attacks, 100 Attack Speed and 15 crit. DPS = ((950 + 1050) / 2) x (100/100) x (1 + 15 / 100) = 1150.
Defense (DEF)
Determines how many units of physical damage (direct) will be blocked.
Physical Resistance (PR)
Determines how much physical damage (in percentage) will be blocked. The maximum damage PR reduction cannot exceed 85%, even if the PR value is above 85.
- Calculation formula: Attack that a character can tank = [Defense] x ( 100 / ( 100 - [Physical Resistance] ) )
- Example. The character has 900 Defense and 23 PR. Attack a character can withstand = 900 x (100 / (100 - 23)) = 1168.
Damage Rate
Determines the probability of successfully hitting an enemy with normal attacks, the opposite of evasion.
Dodge
Determines the success rate Dodge from enemy normal attacks.
- Calculation formula: Miss chance = ([Dodge enemy] - [your hit rate] + 10)%.
The chance of miss will always be less than or equal to 90%. It turns out that in order for enemies to miss a character with a 90% probability, Dodge must be 80+ greater than the enemy's hit rate. And so that the character does not miss attacks on the enemy, Damage Rate must be 10+ more than the enemy’s Dodge. Some types of attacks ignore Dodge. For example, staves.
Movement speed
Determines the speed at which the character will move.
Ways to increase characteristics
Increasing performance can be done in several ways.
Character Level Up
At the beginning of the game, a 1st level character has 4 free stat points available. From the 2nd to the 59th level for each new level character receives 1 free stat point, and every 10th level (at levels 10, 20, 30, 40 and 50) is given 5 points. Starting at level 60, the character receives 2 points for each new level and 6 points for every 10th level (at levels 60, 70, etc.). To increase characteristics, you need to open the characteristics tab (Alt+A) and click on "+" next to the desired characteristic.
Additional stats also increase automatically as your character levels up. The increase gained from character levels is the same for every class. However, the increase gained from primary stats may vary by class: for example, Champion receives the largest HP increase, while Sharpshooter receives the smallest increases to Defense and HP.
Bonuses from equipment
You can increase both basic and additional characteristics using equipment:
- Basic equipment: boots, gloves, armor, hat, weapon, shield.
- Fairies and the “Fairy Body” skill
- Tame Pet and the “Tame Pet Body” skill
- Mount
- Rings
- Necklace
Stat bonuses from equipment can also be increased by using enhancing equipment and by forging gems.
Temporary stat boost
You can temporarily increase your stats by using:
- Potions and other consumable items for battle, which can be obtained, for example, by creating using cooking.
- Various buffs skills (depending on class character), applied to yourself or allies.
Temporarily reduce the characteristics of enemies
You can temporarily lower the stats of enemies by using:
- Items created using production.
- Various skill debuffs (depending on class character).